Soulworker gameplay SoulWorker

Soulworker No Server Currently Available: Issue Explained and Solved

The recent news of the closure of the Soulworker servers has been a devastating blow to many fans who were looking forward to playing the game. Soulworker was a popular online game that was released in 2016, but the servers were recently taken down due to a lack of resources. 

This means that the game is no longer available to be played. This has left many players feeling frustrated and disappointed. Despite this, there are still many ways to enjoy the game and get your Soulworker fix. 

This article will provide an introduction to the game and discuss some of the alternatives to playing the game online.

Soulworker Server Shutdown Maintenance

There was a server shutdown maintenance for Soulworker in April 2020. The maintenance was done to improve server stability and performance, as well as to fix some bugs and glitches. 

The maintenance lasted for approximately two hours. During this time, all Soulworker servers were offline and players were not able to log in or play the game.

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Common Issues Before Soulworker Server Unavailability

Before their server became permanently unavailable, common issues in Soulworker included server crashes and connection errors, game balance issues, game crashes, lag, and an overall lack of content. 

Additionally, players reported issues with the game’s economy, item drops, and the cash shop.

Why Was the Soulworker Server Closed?

The Soulworker server was closed due to a low player population and a lack of interest from the game’s developer. The game’s publisher, Gameforge [1], made the decision to close the server due to the lack of players and the lack of support from the game’s developer.


At this time, there is no official announcement regarding Soulworker’s server status. However, the developers of the game have indicated that they are working to bring the game back online. 

We recommend keeping an eye out for any official announcements regarding the game’s server status.

Mathew has nursed a love of video games since childhood. Now, as an adult, he enjoys playing challenging games as much as he enjoys relating with other gamers. Matthew created Hypernia to give gamers like himself accurate and reliable information about games, servers, communication protocols, and much more.

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