Armored Core 6 trailer News

Armored Core 6: Preloading Begins for Xbox Players Ahead of Release

In a thrilling update for mech enthusiasts, the countdown to the highly anticipated launch of Armored Core 6: Fires of Rubicon has officially begun. 

As the release date edges, Xbox gamers who have preordered the game can now take a strategic advantage by preloading Armored Core 6, ensuring they can dive straight into the action as soon as the game is released. 

Unfortunately, PlayStation and PC devotees will need to exercise a bit more patience, as their preloading options will become available later.

Armored Core 6 on xBox

One of the first details to catch the eye is the preload size for Armored Core 6 on Xbox, estimated at approximately 53GB. While not a colossal figure, the careful optimization maintained by developer FromSoftware, a hallmark that has set their titles apart, is worth noting. 

To put this into perspective, the recent Baldur’s Gate 3 clocked in at a hefty 122GB, making Armored Core 6’s preload size appear reasonable.

However, the file size variations between platforms could indicate an exciting trend. Taking a stroll down memory lane, the expansive Elden Ring occupied under 50GB on consoles and a mere 60GB on PC. 

Armored Core 6 trailer

In the case of Dark Souls 3, the game’s file size remained a consistent 25GB across all platforms. With Armored Core 6, the Xbox platform is nestled in the middle, possibly hinting at larger PC version dimensions and slightly trimmer PlayStation proportions.

As the excitement builds, there’s a glimmer of insight into the preloading timeline for PlayStation and PC users. The preloading opportunity for Steam users remains a mystery for now. Still, the norm of a few days of preloading for AAA releases [1] on the platform offers a hopeful perspective. 

In contrast, PlayStation players can mark their calendars for August 23, two days before the official launch, to initiate the preloading process and ensure a seamless entry into the world of Armored Core 6: Fires of Rubicon.

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Mathew has nursed a love of video games since childhood. Now, as an adult, he enjoys playing challenging games as much as he enjoys relating with other gamers. Matthew created Hypernia to give gamers like himself accurate and reliable information about games, servers, communication protocols, and much more.

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