Halo Infinite has introduced a variety of new weapons for players to use in combat. Among these is the Pulse Carbine, a weapon that has generated significant interest and discussion among fans of the series.
In this discussion, we will explore the features of the Pulse Carbine and analyze its strengths and weaknesses to determine its place in the arsenal of Halo Infinite.
How To Utilize Pulse Carbine
This futuristic weapon fires plasma bursts that can track and home in on targets, making it a powerful tool in the hands of skilled players. It has the ability to discharge 5-6 bursts of plasma before it becomes overheated, necessitating a cooling period through venting.
When fired, the weapon releases several energy bolts per blast that travel at a relatively moderate speed. Additionally, the weapon is equipped with tracking features, allowing the energy bolts to trail and follow the targeted enemy, provided the initial shot was accurately aimed at the foe.

Weapon Details
Type | RIFLE – PLASMA |
Overheat Capacity | AFTER 5 TO 6 BURSTS |
Ammunition | PLASMA |
Scope | 1X |
Alt Fire | N/A |
Magazine | 100% |
Secondary Shoot | No |
Strengths
When it comes to range, the Pulse Carbine in Halo Infinite seems to perform best in the medium-range category. This is due to the weapon’s energy blasts having tracking capabilities, which increases the likelihood of hitting a target, even if they are evading rapidly in front of the user.

However, to fully utilize this feature, the initial shot must be accurately aimed at the intended opponent, indicated by the aim reticle turning red. If this is achieved, most enemies can be eliminated in just three bursts of fire, making it a formidable weapon in the hands of a skilled player.
Weaknesses
The Pulse Carbine in Halo Infinite has weaknesses that outweigh its strengths. It is ineffective at short and long-range combat due to slow-moving energy bolts, limiting its usefulness. It is best used in medium-range engagements, but even then, it may not be the best primary weapon.
Other rifles such as the MA40 AR – Assault Rifle or the BR75 – Precision Rifle are more versatile and reliable.
In addition, while the Pulse Carbine’s energy bolts have tracking capabilities, they are not always guaranteed to hit the target, especially if the enemy is moving faster than the velocity of the bolts. This can be facilitated by power items like the Grappleshot and Thruster, allowing enemies to avoid the bolts with relative ease.

Weapon Tips
- The Pulse Carbine is not effective at close-range combat, and works better at medium distances where its tracking feature is more reliable.
- Reload the weapon periodically to avoid overheating, which will cause a two-second delay in usage.
- It can also be used for long-range combat, but with less accuracy than a sniper rifle.
- To activate the tracking feature, aim at the enemy until the crosshair turns red, then fire.
Wrapping Up
Overall, the Pulse Carbine offers a unique gameplay [1] experience with its tracking abilities and medium-range effectiveness, but its limitations in close and long-range combat and potential for missed shots make it less reliable.
The decision to use it depends on personal preference, but it can be a fun option for players looking to switch things up.