The Hydra is a powerful and unique weapon that has been a part of the Halo franchise since its introduction in Halo 5: Guardians. In Halo Infinite, the Hydra returns with some new changes and features that make it an even more formidable weapon on the battlefield.
In this guide, we will explore the different aspects of the Hydra, including its mechanics, strategies for using it effectively, and how to counter it when facing it in combat. So, let’s dive in and explore this incredible weapon together.
Weapon Details
The Hydra is a versatile rocket launcher that can be found in common Weapon Racks on various maps in Halo Infinite, including Behemoth and Launch Site. Unlike other rocket launchers in the game, the Hydra has two types of shots.
The primary shot is a straight line trajectory that maintains its power and direction until impact. The alternative fire mode is a lock-on system that enables the user to track and target enemies.
The number of rockets required to eliminate an enemy varies depending on the shot type. The primary shot needs three rockets, with two for the shield and one to finish the target. The alternative fire mode requires four rockets, with three for the shield and one to finish the target.
Using the lock-on system requires patience as it takes a few seconds to lock onto a target. The user will know when the weapon has locked on as a sound and a red mark will appear on the enemy.
Basic Stats Overview
- Type: Kinetic, Rocket, and Grenade Launcher
- Ammo Type: Explosive, Rocket, or Grenades
- Magazine: 06/12
- Scope: None
- Alt Fire: Yes
Strengths
The Hydra is a potent weapon that deals high damage quickly, making it effective in combat. Its default direct aim fire mode requires three hits to take down most opponents, while the guided missile alternative fire mode needs four hits.
However, using either mode will require sacrificing either damage or accuracy. The weapon is useful in close combat situations where enemies are grouped together, and its projectiles cause the area of effect damage on impact. The alternative fire mode’s homing missiles can inflict significant damage and distract enemies while the user seeks cover.
Weaknesses
The Hydra’s weakness lies in its difficulty to use effectively. The default fire mode can be challenging to hit specific targets, particularly at a distance. The time it takes for the projectile to reach the enemy means they can avoid the shots easily.
The alternative fire mode addresses this issue but can still be countered by breaking the line of sight with the projectile. Additionally, the weapon has one of the longest reload times, leaving the user vulnerable in combat.
Tips for Using the Hydra Weapon
- The Hydra's lock-on feature is effective for long-distance shots, tracking the enemy's movements with minimal calculation required. However, if the target gets behind cover, the munition may explode on impact with the wall instead.
- Shooting floors or walls near enemies can cause damage, but the explosion radius is much smaller than the M41 SPNKR's. Directly aiming at opponents is the more effective option.
- Combining the Hydra with the grappleshot can be a useful and fun tactic. Shooting while in-air can surprise the enemy, but precision aiming can be challenging.
- The crosshair indicates which type of shot is being used. A circle indicates the alternative fire mode.
Wrapping Up
In the hands of a skilled player who can take advantage of its strengths, the Hydra can be a powerful tool on the battlefield. Ultimately, it’s up to the player to decide whether the Hydra fits their gameplay [1] and is worth using.