Divinity: Original Sin 2 is a great game for those who like to strategize and plan out their moves. The Contamination Armor is a key part of this, and there are a few different ways to build it.
In this post, we’ll explore some of the best options for maximizing the Contamination Armor’s potential.
What are the Best Builds for the Contamination Armor?
Below are the two best builds you can use to maximize the potential of the Contamination Armor:
Venomous Sentry Build
This build is ideal for rangers because it makes use of many mid and long-distance attacks. However, wearing the Contamination Armor makes one much less squishy than many other ranged builds.
The goal of becoming a Venomous Sentry is to spread as much poison as possible on the battlefield while constantly barraging enemies with caustic projectile attacks.
Players wearing the Contamination Armor  have a great starting point because the set bonus naturally helps with spreading poison on the ground and automatically launches venomous projectiles.
Elemental Ranger, combined with skills like Reactive Shots, can turn this build into an acid-spitting turret.
By poisoning the area where enemies are standing, they will be forced to move, triggering Reactive Shots to launch a few basic attacks at enemies in range who try to escape the poison.
Elemental Ranger comes in handy here, as it adds 20% elemental damage to projectiles, allowing you to stack poisonous effects even higher.
Scourge Wizard Build
Those looking for a solid poison build should try out a Scourge Wizard, which specializes in combining poison and burning effects for massive damage.
Poison and fire are a volatile combination that can cause multiple explosions to hurt opponents as well as inflict various status conditions, as many Divinity: Original Sin 2 players are likely aware.
However, in addition to deadly spells and the boons granted by the Contamination Armor, Scrouge Wizards have access to the Torturer talent, which allows them to inflict poison, burning, and a few other status effects on targets through both physical and magical armor, meaning that most enemies have little to no defense.